Solid Angle Cinema 4D To Arnold 3.0.2(C4DtoA)
阿诺德是一款高级的蒙特卡洛光线追踪渲染器,专为长篇动画和视觉效果的要求而编写。更新支持Cinema 4D R21,C4DtoA使用Arnold Arnold 6.0.2.0内核,并且包含 Arnold GPU。可作为Cinema 4d,Maya, Softimage, Houdini 和 Katana插件,或者作为一个独立的渲染器运行在Linux,Windows和Mac OS X。最初与索尼影业联合Imageworks开发,现在是他们的主要渲染器,阿诺德用于全世界超过300个工作室,包括ILM,Framestore, MPC, The Mill和Digic Pictures。阿诺德是主要的渲染器在多的电影。
新功能:
- New USD procedural
- New value shader
- New string replace operator
- Cubic inverse camera radial distortion
- Lens tilt controls
- Lens shift controls
性能提升:
- Added animation controls to the image shader
- Added particle radius variation
- Load textures from a folder in the shader network editor
- Add <resolution> token to text overlay
- Set proper minimum, maximum and step of vector type parameters
BUG修复:
- #1565 Auto tx turns relative paths to absolute when exporting to ASS
- #1506 Hair growth along spline does not render
- #1558 Reading AOVs of Arnold Denoiser EXR input is broken
- #1252 Littering default.profraw files on Mac
- #1556 <samples> text overlay token is different on CPU and GPU
支持的软件版本:
- R19.024或者更高版本
- R20.057或者更高版本
- R21.026或者更高版本